Keepers of Memory

Keepers of MemoryAn invitation to play

To the next Keeper,

The stone bears a ruler’s name. The people who raised it have another story.

In this narrative game across Ethiopian history, you are their Keeper. Explore, hear conflicting accounts, and choose whose words you will carve into stone.

Join the private playtest

Play in your desktop browser · Private beta · Ages 18+

An elder Keeper hands a stylus to her apprentice, with the Ethiopian highlands beyond the doorway.
The Keeper’s craft passes from one hand to the next.

Your work as a Keeper

Walk through settlements, meet the people behind the monuments, and follow the evidence. At the end of each journey, make an inscription. There is room for some voices; others may be left out.

Four eras. Many witnesses.

D’mt
Builders and households shaping Yeha.
Aksum
A kingdom of trade, royal power and changing faith.
Zagwe
Stoneworkers and patrons behind the monuments.
Solomonic
Courts and communities contesting the record.

Real places and historical research, with fictional characters and conversations. Explore the sources inside the game.

Meet the other Keepers.

Share what stayed with you, ask questions, and help shape what comes next. You don’t need to know Ethiopian history to join the conversation.

Join us on Discord

The Keepers

You were not supposed to find this

The Broken
Stones.

You were taught to witness.
What if witnessing is not enough?

Some Keepers broke the Order’s first law. They stepped into the history they were sworn only to record.

Enter the Convocation. Hear their reasons. Decide what you would have risked.

Try the first record

A hidden game within Keepers of Memory.

Two Keepers stand divided by a fractured stone, each carrying a different burden.

THE KEEPER NETWORK

Seven cells. One memory. Six playable campaigns across seventeen centuries — twenty-eight endings, and the network remembers every one. Your record in one century changes how the next one greets you.

The Keeper network’s worktable, with records, maps and a fractured tablet.
  • The HornAksum · c. 316
  • The ForestKongo · 1483
  • The CoastSwahili Coast · 1497
  • ManuscriptsTimbuktu · 1591 / 2012
  • KingdomsAdwa · 1896
  • The CrossingSaint-Domingue · 1791
  • The NileArchive entry · No playable campaign

Campaign settings in the full game. These are fictional alternate histories, not reconstructions of events.

Play the first record

Website preview · A fictional alternate-history dilemma. Choices here are temporary and do not transfer to your game save. The full campaigns are inside the game.

Pivot One · the weight of the record

Before any hand is raised, the Archive requires the reading of what history built through these lives.

FRUMENTIUS OF TYRE
the shipwrecked ward · in our history: first Bishop of Aksum

In this imagined record, a survivor arrives with the gifts of a teacher. The Archive asks you to weigh the lives he might shape against the life before you.

AEDESIUS
the younger ward · the witness

The other survivor is a witness in his own right. The game asks whose account disappears when a Keeper decides someone else’s future.

EZANA OF AKSUM
the prince in the classroom

The future ruler stands beyond this first decision. In the campaign, a choice made at the harbor reaches into the court and its record.

c. 316 CE — Adulis
ACT I — THE ARRIVAL
Drag from the bow to aim — the arc shows your shot. Three shafts.